A real-time procedural terrain generator built in Unreal Engine 5 using PCG and landscape tools.
The Clipmap Terrain Demo showcases real-time procedural terrain generation in Unreal Engine 5. It leverages the PCG framework to scatter vegetation and rock formations based on slope, altitude, and biome rules. The terrain itself uses a geometry-clipmap approach for efficient LOD, allowing massive draw distances with minimal performance cost. A custom material function blends multiple surface layers using triplanar mapping and distance-based tessellation.