A rogue-like dungeon crawler built in Godot 4 featuring procedural generation and a retro neon aesthetic.
Dungeon Game is a rogue-like dungeon crawler built from the ground up in Godot 4. Every floor is procedurally generated using a custom BSP algorithm, producing unique layouts, enemy placements, and loot tables each run. The retro neon aesthetic is achieved through a combination of pixel art sprites, CRT post-processing shaders, and dynamic lighting. Features include permadeath, unlockable character classes, a bestiary system, and a modular weapon upgrade tree.